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Battletech heavy metal edit weapons mod#
Rangefinder not needed, best cockpit mod I got on this guy I think. Battlemaster going forward looks like the second guy to get up front and hopefully punching when I feel he is getting too hot. Jump jets and strong heat management staying at range is the way to go. Thinking more on it, I had been unhappy with the Awesome being too slow to get into position. The jump-jet mech is mandatory for the hard to reach places and for a good evasion.Ī linebacker Battlemaster may be the final piece of the puzzle to hit harder and keep those other mechs from closing on my two supports. I have found that the LRM boat and the sniper mechs are a "must have". I keep both AC20 loads limited to the left arm and the SRM6 one slot of ammo in a leg. I am liking how I have him now with the reduced medium lasers / heat sinks and I mounted an AC20 with an evasion pilot: he keeps lumbering forward caving face on anything he faces off with and the other-guys finishing them off (or knocking them down for him to victimize). I was toying with transferring my heat equipment into the Battlemaster chassis and making a more deadly mid-range mech. This is the combo that seems to work for me right now.
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Powerful PPC guy, huge LRM boat, Heavy duty sniper and an assault class jumping brawler to act as spotter. I found having two forward mechs tended to spread out the aggro a bit, too much on one mech could be a mess. Jump jets and heavy on lasers and armor will be tough to balance. May have to throttle back on anything with ammo that could explode. My "spotter" I will throw everything I can (including pilot) for armor and evasion to protect him (rangefinder or cockpit equipment? spot better or better protection?). Yeah, special Highlander I made a bit more of a generalist, I think I may have to kit him out for long range as well the big gun is too valuable to risk. I missed that the arms give you a to hit bonus, If it helps I went into the last mission really carefully with a (spcl) highlander, 2 Battlemasters and a Grasshopper (although with quite a few ++ weapons and Master/ Elite Pilots) - suffered only minor internals to one Mech and finished first time feeling far from ready so may do a few more high-end contracts. Putting ammo in the legs seems like heresy BUT is a good tactic if you up the leg armor (Gives a whole new meaning to "death from above"!). My sniper guys I try to stay back and keep the hard hitting stuff in the arms and my closer "brawler" types to keep the expensive stuff in the torso. I am rather torn to put all the expensive weaponry into the torsos due to loss with the delicate arms BUT the arms do give a hit bonus. 3 slots though, easy to lose to those inevitable criticals. Yeah, my "spotter" is so hard to decide on: my one Rangefinder for better spotting distance or the Cockpit mod to save him from all the inevitable LRM headshots.ĭefense Gyros I am always on the lookout for those: Defense against ALL hits and no tonnage to add. so worried of him getting a critical on those, at least no ammo explosion to worry about. That is a strange little thing, I threw my only Heat Exchange as well onto my Awesome with the 3 PPCs.
Battletech heavy metal edit weapons full#
Tried a 5 star mission against pirates and encountered a full assault lance but all with only 25% armour! Got a full King Crab from a head shot and only minro armour daamgeĭid get a TTS for Energy weapons though. Def recomend the Morale and hit mitigation mechs.įinally seen a Stalker and King Crab inthe wild. Bought a couple of TTS's but have now sold as have plenty of +++ weapons that require no extra tonnage. Just finished Campaign and have a coupel fo Heat Exchangers - still not sure if its worth it. I did finally see a Stalker in the wild! I wasn't able to 3/3 it so hopefully at some point I see another. I tend to to go with injury mitigation or rangefinders over the morale stuff, my guys usually have pretty solid morale anyway. I think I used a missile TTS for my lurm catapult but am usually inclined to take more ammo when it has a tonnage. I've seen a ton of those morale communicator things though, and a bunch of those TTS. I've never seen or heard of a heat bank or heat exchange. Still haven't seen a Heat Bank or Heat Exchange.ĭid get a TTS for Energy weapons though.